AI Insights · Timothy · April 2022
Top 5 Low Poly Games on iOS in Chile: Q1 2022 Performance
Discover the performance of the top 5 low poly games on iOS in Chile during Q1 2022, including insights on downloads, revenue, and active users.
The first quarter of 2022 saw some interesting trends in the performance of the top 5 low poly games on iOS in Chile. Here’s a detailed look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
Roblox
In Q1 2022, Roblox experienced fluctuations in both revenue and downloads. Weekly revenue peaked at around $50.7K in the last week of December 2021 and saw a gradual decline, ending the quarter at approximately $26.3K. Weekly downloads started at 6.5K and decreased steadily to about 3.2K by the end of March. Active users also showed a downward trend, starting from 128.9K and dropping to 117.3K.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game had varied performance metrics throughout the quarter. Weekly revenue reached a high of $1.4K in early January but dropped to $93 by the end of March, with a slight increase to $261 in the final week. Downloads were initially low but saw a significant spike to 1.5K in the last week of March. Active users followed a similar pattern, peaking at 1.5K in the final week.
Art of War: Legions
Art of War: Legions showed modest revenue fluctuations, with the highest weekly revenue at $611 in mid-January, tapering off to $129 by the end of March. Downloads were relatively low, with the highest being 89 in the last week of December 2021. Active users saw a decline from 2.1K to 1.1K over the quarter.
Albion Online
Albion Online's revenue varied throughout the quarter, starting at $37 and peaking at $185 in early March before ending at $94. Downloads were minimal, with the highest at 66 in the last week of December 2021. Active users declined from 120 to 45 over the three months.
Island War: Raid
Island War: Raid had a relatively low revenue performance, with peaks of $179 and $88 in March. Downloads were sparse, peaking at 66 in mid-January. Active users were minimal, with data showing a peak of 65 in mid-January before dropping to zero by the end of February.
For more detailed insights and data on app performance, visit Sensor Tower.